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Avatar-Based Marketing

Take a minute—go ahead, don’t be timid—to step into the strange but compelling virtual world of Second Life. The landscape of brown hills is dotted with often-fantastic buildings—some homes, some businesses—and a tantalizing array of information kiosks, drivable vehicles, and fanciful interactive objects just waiting to be investigated.

A version of this article appeared in the June 2006 issue of Harvard Business Review.

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